The Shelter
Tactical RPG prototype.
A combat prototype and an Ink scene from the same world, told the way the player lives it: from the wasteland down to the Matriarch. Each stop pairs the fiction with the design decision behind it.

Three hundred years under
In 2035 the surface was lost to nuclear catastrophe. Survivors rebuilt their lives in underground shelters. Three centuries later, expeditioners cross the wasteland and find Shelter 99 with its blast hatch forced. From the outside.

Concept Art made by Ana Climent
The expedition

Concept Art made by Ana Climent
Design note: Each character’s personality is directly linked to their abilities and their role in combat.
The Threshold
A playable scene that walks the squad from the hatch to the Matriarch's door. Every choice is quiet or loud, generous or greedy, and the fight remembers.
What the fight remembers
The scene ends by handing the battle its starting conditions. Baseline: four Infiltrator Rats, turn order by initiative, standard positions.
Teach with the rats, test with the Matriarch

Turn-based combat on a square grid over a 3D map, built in Godot with GDScript, playable with gamepad or keyboard.
- Set your team on strategy phase
- Move, attack, use abilities
- Enemy phase
How it was tuned and built


Back to the surface
The development was completed in one week. Further testing and more time were needed to achieve a better balance. We will continue to iterate with a few more tests. The narrative lacks depth. However, the basic concepts are sound.